About this adventure
Episode 1: Prison Escape
Scotland Yard is facing a series of baffling cases. Sherlock Holmes sets up a digital investigation centre and shares traces, documents and clues with your team — but nobody receives the complete picture.
Moriarty has exploited a security flaw and escaped from the Tower of London. Find out how he got away and who helped him.
Facts
- for 2–6 people
- play together from 1–4 locations
- around 60 minutes
- recommended: pen and paper
What happens next
- Order the episode on this page.
- Select how many locations you will play from.
- You will receive 1–4 access codes by email within a few minutes.
- Open your personal links and connect by video or voice call.
Good luck and have fun!


